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Turn The Tide
Rules


 

Registration

Before each basho you need to register in order to play. The deadline is 14:00 JST on Shonichi (Day 1).
You may also request kosho if you're unable to play (only once after each active basho).

Daily Entry

Playing the game is simple: each day you pick two sekitori, one with a negative current record whom you expect to win, and one with a positive current record whom you expect to lose.

Examples

For day 2 you pick one 0-1 rikishi to win and one 1-0 rikishi to lose
For day 3 you pick one 0-2 rikishi to win and one 2-0 rikishi to lose
For day 4 you pick one 0-3 or 1-2 rikishi to win and one 3-0 or 2-1 rikishi to lose
...and so on

The selection for day 1 (Shonichi) is a special case. On this day, the rikishis' overall results from the previous basho are used as the basis for selection. This means that you select one rikishi that ended the previous basho with a makekoshi (majority of losses) and another rikishi that ended up with a kachikoshi (majority of wins).

The Entry page highlights the sekitori that are available to be picked. Red rikishi are those with a losing record. These are available to be selected for a 'win'. Green rikishi are those with a winning record. These are available to be selected for a 'loss'. You need to pick one red and one green rikishi. You are not allowed to pick two rikishi from the same bout. The deadline for daily entries is 14:00 JST.

If you get both predictions right (i.e. the red one wins and the green one loses) you score a win, otherwise it's a loss. That way the players' final records will range from 15-0 to 0-15, just like in Ozumo.

Tie-breaker

If more than one player has the best record, tie-breaker points will determine the yusho winner. Tie-breaker points are counted as follows:
  1. For every successful pick with a negative record (red) the tie-breaker points are the difference between the wins of the opponent of the picked rikishi and his own.
    Examples:
    Rikishi-A (3-7) against Rikishi-B (6-4) scores +3 tiebreaker points for Rikishi-A if he wins
    Rikishi-A (4-6) against Rikishi-B (2-8) scores -2 tiebreaker points for Rikishi-A if he wins

  2. For every successful pick with a positive record (green) the tie-breaker points are the difference between the wins of the picked rikishi and the rikishi's opponent's.
    Examples:
    Rikishi-A (7-3) against Rikishi-B (3-7) scores +4 tiebreaker points for Rikishi-A if he loses
    Rikishi-A (6-4) against Rikishi-B (7-3) scores -1 tiebreaker points for Rikishi-A if he loses
The tie-breaker points are displayed in brackets on the Entry form and in the Standings. If there's still a tie for the yusho, shukun-sho standings (see below) will be used to determine the winner.

Fusen

Fusen bouts (win/loss by default due to withdrawal) are treated as regular wins and losses. There's no penalty for picking a rikishi involved in a fusen bout (winner or loser) apart from positive tie-breaker points being set to zero for this bout (but negative tie-breaker points stay the same).

Sansho

To be in contention for a special prize, a kachi-koshi (eight wins or more) is required.

Kanto-sho

The Fighting Spirit Prize goes to the player(s) with the most accumulated tie-breaker points (see above).

Gino-sho

The Technique Prize goes to the player with the best balance between correct winning picks and correct losing picks. If there is a tie, then by the total number of correct picks. If there remains a tie, then by the number of correct winning picks. If more than one player are still tied, they will all receive the prize.

Shukun-sho

The Outstanding Performance Award goes to the player(s) who picked the most differently from the other players.
Each successful pick will add one point divided by the number of players involved to the shukun-sho score. For instance, if four players successfully pick Rikishi-A on one day, they will each earn 0.25 points. If a player is the only one successfully picking that rikishi, he or she will earn the full point on their own. These singular picks are marked golden in the Standings, similar to kin-boshi in Sekitori Toto.